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NASCAR(r) Racing 4 Announced
Alex Santantonio - 5/3/2000  
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NASCAR(r) Racing 4 Announced Sierra Studios(tm) and Papyrus Design Group, the leading developer of auto racing simulations, have announced the next title in the award-winning NASCAR racing simulation series for the PC. Set for a November 2000 release, an early version of NASCAR(r) Racing 4 will make its public debut at Entertainment Expo (E3) in Los Angeles May 11-13, 2000. NASCAR(r) Racing 4 features the drivers and teams from the 2000 NASCAR(r) Winston Cup and NASCAR(r) Busch Series, Grand National Division. NASCAR(r) Racing 4 showcases a revolutionary new 3D physics model that adds realism to the reactions of the cars - with body rolls, the ability to become airborne, and tires that spin and lock up. The cars also feature a virtual 3D cockpit that allows you to look left and right, has dynamic arm and steering wheel movement. To further improve the ease of the experience, the interactive user interface includes pop-up help for car setup and configuration options. Other driver aids include a novice mode with steering and stability control, traction control to limit wheel spin, and antilock brakes. The new hardware-only 32-bit graphics engine allows for real-time reflection maps and shadows, higher frame rate, and smooth slow-motion replay. "NASCAR(r) Racing 4 allows up to 32 drivers to race online with robust LAN and Internet support, which is up to eight times the number of players other racing sims can support," said Scott Stutsman, producer at Papyrus. "These multiplayer capabilities, our revolutionary 3D physics model and new 32 bit graphics engine are just some of the features that exemplify how Papyrus continues to raise the bar for our competitors."
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