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Title:THE ORIGINAL TRACK UPDATE FOR NR2003 IS BACK!
Posted By:kartkid1 on June 10, 2019 IP Logged
Hey guys and gals!!

I first of all want to say I am sorry for being inactive for
far too long! Don't think I wasn't working on this massive
project though. I am back in full swing. After an absence due
to many personal issues, and just the normal things life
throws at us I had to step back and take a break from a LOT.
Back in 2015 when I started this project it seemed like an ok
thing for the community. I felt like I didn't know a lot about
this game, but over those next few years I have grown in my
NR2003 experience. After my absence (a very long time after) I
saw some people on a youtube video talking about my project,
and I was shocked to say the least. There were some people
interested in a project I started? I was so excited! I started
digging into my files and slowly and quietly working...
As of the last few weeks something told me it was time... time
to continue this project and start more projects afterwards.
Last week I saw a video I posted on a very old and extinct
youtube that concerned this project and the replies made me so
happy. I am thrilled and honored that people want this
project, I'm hoping you guys still do!

So with all of that said, I have a LOT more time, and I'm
dedicating at least 2 hours of my time to this project every
day :)


So onto this project...

The concept is still basically the same. I'm updating the
tracks lp lines, and ini files to make more realistic racing
and wrecks. Wrecks don't always make racing exciting, but it
does throw in excitement. I don't know much about adding that
eye candy touch to NR2003, but if I can make offline racing
fun then i'll be happy. If I can figure out how to graphically
make NR2003 original tracks look better then of course I will
add some cool things :)

I have downloaded the Team SBR cars, and I want to get in
touch with them. If they allow me to I will include the cars
in the download file. Why would I do this? Well, I downloaded
them just to test with this project. I found out pretty
quickly that the ratings were really wonky. So I've been
fixing them based on real data of every driver from 2003. If I
can use their cars I will still need to paint some cars that
are missed. I believe there was about 71 drivers or something
in the 2003 season. If they don't let me use their cars...then
I might have to paint a LOT of stuff. haha

TRACK PROGRESS

Finished
Daytona Day
Daytona Night
Talladega
Bristol Day
Bristol Night
Martinsville

Currently Working On
Dover
Richmond
All Star
Lowe's Night
Watkins Glen

On Cue
Rockingham
Budweiser shootout
Gatorade Duels
Las Vegas

Not Started
Atlanta
California
Pocono
Darlington
Indy
Chicagoland
Homestead
New Hampshire
Kansas
Michigan
Pheonix
Texas
Sears Point


Again, I just want to apologize to all that have waited so
long for this. I am back, I promise! Once I edit these tracks
and release this project, I will go on to other track
projects. I love this NR2003 community. I've met so many great
people, and I hope we all can make this sim last forever.

Also, I am going to be adding updates on this thread, i'll
post pics and videos. I'm going to upload a few videos a week
on youtube of my progress so you guys can see it in action
Subscribe to my NR2003 Youtube below
https://www.youtube.com/user/123456789colton
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. * THE ORIGINAL TRACK UPDATE FOR NR2003 IS BACK! kartkid1
. * RE: THE ORIGINAL TRACK UPDATE FOR NR2003 IS B... ncrd1313
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